Josh:
Primer:
I thought that I would start a series of fairly straight forward posts that refer to the basics that are so often overlooked in web development and more specifically the realm of front end development. Utilizing sprites should be one of those techniques that it’s a no brainer and have no second thoughts/reasons on why not to use them. In case you did forget, the sprite is in reference to early video game developers who used a large image to contain multiple states of an entity while preserving precious space on the game media at the time.
Posted 12/21/2011 - 11:57
// 3 comments
Josh:
CSS3 is great fun! It can speed up our work process with simple syntax for creating awesome drop/text shadows, gradients, rounded corners, animations etc. It’s a virtual wonderland for any web developer/designer for easily whip up visual elements that would normally take at least a few sprites, several hours of writing code and countless Advil when trying to get it all to work cross-browser.
Posted 10/31/2011 - 08:01
Tiffany:
Phase2 Technology and Mediacurrent are proud to announce the availability of a white paper titled Building Large-Scale Publishing Sites with Drupal.
Posted 04/16/2010 - 15:54
Andrew :
Don't Repeat Yourself, or DRY, is a software development principle aimed at speeding development efforts and reducing repetition in code bases. The great part about DRY is that in addition to getting work done quicker, it makes maintaining code much easier: if blocks of code that perform like actions across a site, or across multiple sites, is in fact the same code, making changes and adding features in one place results in those changes being quickly made in all places. Even better? Drupal makes enforcing DRY concepts incredibly easy in many different ways.
Posted 12/31/2009 - 11:35